9/18/2023 0 Comments Ksp stock visual enhancements![]() Considerably improves contrast, light side actually looks like its reflecting light, dark side is truly dark. Edges of almost all planets have a distinctive and noticeable glow effect. Glow: similar effect to atmospheres but applies to non atmospheric planetsĭust: renders all the 3d particles near the ground, very cinematic but eats much more frames then the other effects so if your GPU starts crying try disabling this 1st *File structure redone to make it easier for people to choose which effects they want or do not want without having to go the extra step and remove or edit configs.Ītmospheres: kerbin, eve, lathe, jool, duna, consider disabling if you use scatterer for a very minor frame boostĬlouds: renders clouds on planets that use atmospheres effect Nothing major, but a few things specifically Duna's dust have been slightly improved overall. *Minor tweaks all around to layers to try and make things more consistent. *Vall redesigned from ground up, 2 layers of floating ice in 2 different layer patterns, deleted the ground particle effect as I dont want too much perf hit from 3 particle layers rendering simultaneously. *Designed to work with scatterer mod, provided you remove the "atmospheres" of SciFiVE since those look janky with scatterer enabled and should not be used together. While i cannot speak for everyone, my mid range laptop is capable of handling this mod as well as 2 1000 part warships in low orbit around any planet. Particle density is kept to a minimum to keep performance up. Duna has dust storms and Eeloo has blizzards. ![]() Color choice is fairly varied, with some planets having highly colorful fog while others use a more greyish color. *Some airless bodies have fog/dust effects. All volumetric layers (Kerbin, Laythe, Eve, ect) are kept minimalistic in thickness and useage to maximize performance while still creating as good an effect as possible. *Kerbin, Duna, Eve, Jool and Laythe have cloud layers. Colors are generally highly saturated to give a more sci-fi universe feel compared to the more white and washed out realistic style used in most other mods like SVE. *All planets but Gilly and Bop (geometric limitation) have atmospheric scatter or glow effects rendered via EVE cloud layers. *Minimalistic design with focus on performance and full scatterer compatibility (not required to run mod, best to not use it when performance is an issue). Pics: (some may be outdated, will get updated as i get good screenies) It's a lot to live up to, and I hope it meets your expectations.EVE is bundled, but be sure to check EVE page for updates as i will not be updating this mod often. The credits at the bottom of the page highlights this in more detail. KSPRC's surface textures, Stock Visual Enhancement's storms, Better Atmosphere's glow, Astronomer's colors, it's all there. Nostalgic veterans: Many visual packs have risen and fallen over the years, and in making Spectra I'm taking the best concepts of each, expanding on them, and then applying them to an updated visual pack reminiscent of old. This adds visual effects and no more, meaning it runs exactly the same as an un-modded game. Stock part purists: Spectra does not effect the stock parts, colliders, or physics. In terms of pure FPS values, it's a dead tie with SVE.įilm makers: This pack is my interpretation of the greatest visuals in KSP. It runs very well on a high end system and there are ways to squeeze out extra performance as well if need be. ![]() Streamers: While made to be pretty Spectra is as optimized as possible. Spectra is designed with these players in mind: Skip across the dust on Minmus, Pol, and Vall. Soar across Laythe's glittering bioluminescent sky. Fly through the geysers on Minmus and Eeloo. A well optimized and yet breathtakingly beautiful revamp of all celestial bodies in KSP. Spectra is an ultimatum of a visual pack. All extras are installed by opening the header and placing the contents inside of GameData/Spectra inside the Spectra folder.
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